![]() The only positive was the ambiguous niche story, which could be explained in a single paragraph. I do not recommend this game, due to the audio becoming headache inducing, visual being lackluster at best, and a complete lack of character development. I would describe him as a morbidly depressed and suicidal individual, who was just going through the motions of life. He could have been a speak'n'spell, and it would have come off about the same. The worst part of this game, for me, was the blandness of the main character. This was made painfully impossible to miss when going through certain sequences where the game has you going through some kind of brain sequence, which I would describe as a bad trip on drugs. Even the same tin can of food to be found over and over, opened exactly the same and to the same not completely open top each time. There is a very limited variation to the presentation of this game. This game reuses the same area and effects over and over, until you can remember every detail of the same wall/door/lock/laundry machine and so on. I found the environment to be repetitive to a fault. Perhaps that is how law enforcement is treated there, which if that is the case, then it was on point. Either way, it felt like he was shrugged off at best, and at worst, disrespected completely. When considering this is how they are talking to an identified police officer, it also comes off as a group of people who clearly have no respect nor fear of the law, or maybe they do not believe he is with the KPD. The linear quest input from the interactions often felt forced. While it is good for a laugh at first, the door to door interactions become tedious. ![]() The character interactions are lackluster. First order of business - find the woman who called the victim. Clinging to hope, Dan heads back into the buildings twisted hallways to find out what happened to his son. ![]() For example, the tattoo shop has several items which are delightfully detailed and interacting with them accomplishes nothing, while the stereo and other computer is just background without any ability to interact with. Unable to identify the victim, Dan assumed the worst, but the murder seemed to have been committed before Adams distress call. The inconsistent interaction with the surroundings leads to many moments of uncertainty, if something was no completed, or if you were wasting your time fiddling with the environment. The gameplay feels a bit rough around the edges, leaving much to be desired in clarity of what is expected of the player in utilizing the controls and their end goal. In short, Observer is definitely a niche game. The story seems ambiguous, which could be due to the writers/developers not knowing what direction to take the story, or that they did not want to give away a possible sequel game yet to come. While I did not completely dislike the game, I found the audio and visuals to be chaotic and overall ruining the experience.
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